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Fluid Effects for Maya Unlimited | DT - [天下教程]
2009-05-23 | Tag:
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For Maya 5 Unlimited or higher | 3 hrs. 8 min.362 MB | ISO | RS & DF- How do the professionals make Fluid effects with unsurpassed photo realism and compelling visual detail? Maya Unlimited: Fluid Effects, specifically designed by the award-winning Digital-Tutors, answers your questions in the industry’s first step-by-step training kit. Digital-Tutors proudly bring you in over 180 minutes of the most comprehensive and revolutionized training in the world, Maya Unlimited: Fluid Effects.
- Maya Unlimited: Fluid Effects focuses on the innovative fluid technology, which gives you integrated tools and controls for accurately simulating and rendering all fluid effects. The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of interactive training exercises. As you learn cutting-edge effects in detail, other techniques you will also learn include: dynamic simulations, container properties, texturing, color maps, emitting fluids from objects and curves, colliding fluids with objects, pond and ocean systems, wakes, explosions, creating atmospheric systems, and all the controls necessary to give you the ability to create stunning visual effects of professional magnitude that until recent were almost impossible to achieve.
- By allowing you to learn at your own pace and develop the necessary skills to create stunning and sophisticated imagery using fluid effects, Digital-Tutors reveal the secrets of our unparalleled training approach and unlock your hidden potential. Learn why over 30,000 artists around the world have made Digital-Tutors their #1 and most trusted resource for training tools.
Popular highlights include:
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Dynamic Simulations
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Container Properties
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Texturing
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Color Maps
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Emitting Fluids from Objects and Curves
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Colliding Fluids with Objects
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Pond and Ocean Systems
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Wakes
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Explosions
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Creating Atmospheric Systems



Lesson Outline:
1. Introduction 1:35
2. Container Properties 4:02
3. Setting Content Methods 4:52
4. Display Properties 4:49
5. Dynamic Simulations 6:02
6. Fluids Container Content Details 14:38
7. Caching and Surfaces 6:14
8. Shading Attributes 8:49
9. Shading Quality 3:06
10. Texturing / Adding Noise 8:17
11. Shadows 3:44
12. Displaying 3d Containers 2:22
13. Emitting Fluids from Objects and Curves 8:11
14. Painting in 3d Containers / Gradients 6:27
15. Using Curves to Set Initial State 2:59
16. Using Maps in Containers 10:46
17. Adjusting the Resolution Size 2:52
18. Colliding Fluids with Objects 5:08
19. Motion Fields 4:13
20. Working with Fluid Caches 2:05
21. Getting Started with Oceans 2:27
22. Adding Floating Locators 8:08
23. Creating Boats 4:47
24. Ocean Shader: Ocean Attributes 4:53
25. Ocean Shader: Frequency Length 2:30
26. Ocean Shader: Wave Height 4:30
27. Ocean Shader: Foam 3:41
28. Ocean Shader: Color 2:50
29. Wakes 6:55
30. Ponds 8:07
31. Creating a 2d Explosion 10:56
32. Using Fluids as Textures 7:41
33. Using Fluids with Active Rigid Bodies 4:36
34. Creating a Stormy Cloud System 5:34RAPIDSHARE
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