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  • Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO - [天下教程]

    2009-05-23 | Tag:

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    Texturing Techniques with Laurent Pierlot
    ISO size 3.88 GB | RAR size 3.31 GB | 1% RAR Recovery Record | RS & DF
    In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

    Laurent Pierlot | Blur Studios

    Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.

     

    Topics Covered:

    Painting Texture Layers with Bodypaint
    Creating Maps in Photoshop®
    Duplicating Maps in Photoshop®
    Creating Shaders with Brazil
    Painting Seams with Bodypaint
    Rendering Passes with Max/Brazil
    Compositing with Digital Fusion

     

    Chapters:

    Creating the Map Folders, Collecting Textures
    Importing the Mesh in BodyPaint 3D
    Creating Maps in Photoshop, the Overall Look
    Duplicating Shaders and Maps
    Fixing Seams in BodyPaint 3D
    Rendering and Presenting a Sample Still

     

    Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO
    Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO
    Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO
    Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO
    Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO
    Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO
    Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO
    Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO
    Gnomon WorkShop | Creature Texturing and Rendering for Production | ISO

     

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    弄海 发表于22:10:52 | 编辑 | 继续话题 | 转发 | 分享 0

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